Now, your journey to the surface encompasses Chapter 1, but the end is where it really gets exciting, even more creepy, and ultimately ties the two games together. The soundtrack, character development and * uses index finger to adjust glasses*, this guy’s use of negative space and hard lines are actually spectacular. ![]() On a side note, I do appreciate the way both of these video games are able to harness a sense of beauty, especially since these game’s graphics are borderline that of a children’s coloring book. Similarly to Undertale, players have the help of a peculiar Underground resident who believes the child, as well as Susie (good luck with that one), could save the world of monsters from their tyrant king. Of course, the scariest student in class happens to be the only one without a partner, lucky you! This creepy student, called Susie is tasked with accompanying you to retrieve more chalk, after conveniently having ATE it all (who eats glue anymore?), which leads the both of them entering a closet, falling down into the Underground, and attempting to reach the surface again. The child character looks like the same one from Undertale, and while at school finds themselves in a dilemma of having to pick a partner for a class project. Now in Deltarune, combat is actually the same, although the story and plot are a bit different. These players choices affect the game, with the dialogue, characters, and story changing based on outcomes of combat. Players attempt to dodge a variety of deadly objects intermittently, all while using the power of persuasion against, to be blunt, rather unintelligent enemies. In my opinion, combat is absolute hell in this game. Players meet monsters during their quest back to the surface, mainly through combat in which the player, who is transformed into a little red heart signifying their life, can opt to pacify or subdue monsters in order to spare them instead of killing them. In Undertale, players control a child who has fallen into the Underground, which is basically just that a region below the surface that is separated by a magic barrier. I’ll start by providing a brief description of these two games, which are actually pretty deep and complex, and were both independently created by Toby Fox. ![]() Despite the main character, music, graphics, dialogue…*do you see where I’m going with this*… and overall feel of these two games being near identical, it may surprise you that Undertale and Deltarune are actually in parallel universes. So you’ve played Undertale (or maybe you haven’t) and have now played Deltarune Chapter 1 (or maybe you haven’t done that either), and perhaps determined that these two games have something in common.
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