![]() Do this until your Order is a 117/3, and swing for the win! You're back at square one, except you have a blood counter on the Riteknife, and thus your Order is now a 2/3. If Order of Whiteclay is wielding this scary blade, it can tap and kill your Cathodion, making three mana, two of which can turn into white mana through the Priest, and used to bring back the Cathodion for round two. This answer was probably the least Clerical answer I could have found, but it works (and is hilarious.) Now we just need a way to tap the Whiteclay clerics and sacrifice the Cathodion, and if possible at the same time. Sure, it kills itself after lots of use, but Order of Whiteclay can always bring it back. To filter colorless mana into white mana, I enlisted Farrelite Priest. If I somehow got this Construct to the graveyard, I'd get 3 colorless mana. Basal Sliver could, but it was the wrong color, and I was playing with Clerics, not Slivers! I widened my search to graveyards in general, and found the Mirrodin uncommon combo piece. I looked for any creature with a converted mana cost 3 or less that could sacrifice itself for mana. How could I repeat a slightly difficult cost of ", ", though? It had some of the trademarks of a "going infinite' card, such as bringing creatures back to the battlefield from the graveyard with a possibly repeatable ability. I decided, upon taking a last look at Order of Whiteclay, that I wanted to go infinite with it. You may not have guessed the Shadowmoor rare I began this thought process with, though: Order of Whiteclay. This Cleric lord is like a permanent bond of reinforcement when other Clerics are around. At this point you may have guessed the Morningtide rare I built around: Battletide Alchemist. I knew I wanted to make at least one tribal deck for this article, and it turned out to be Clerics. ![]() On to our first decklist, which actually started with a build-around session concerning a Shadowmoor rare and wound up being a kooky tribal-combo deck. Maybe Leotaus of the Wild and Woolly variations could make appearances. Put them together and throw some funky trigger like Where Ancients Tread (ooo!), and you might have the beginnings of something. Colfenor's Urn loves it some 4-toughness creatures. I'd like to see, however, a Shapeshifter deck using older Shapeshifters, with Shapesharer leading the charge. Often, this was irrelevant when playing with the block, as all the Shapeshifters happened to be every other type thanks to changeling. Lost in the shuffle of creature types was Shapesharer, which so far is the only creature to meet the criteria of a Shapeshifter lord. (For clarification, when I say "lord," I mean it in the broader sense of a creature that gives a benefit to its own type (or sometimes to a different type, such as Airdrop Condor)). Lorwyn introduced many new "lords" to the game, such as Merrow Reejerey and Imperious Perfect. Let's proceed, in chronological order Lore of Lorwyn Have we forgotten the joys and wonders from these sets? For some, perhaps, which is why today I'm taking the time to deliver two hopefully cool decks based around forgotten and rejected rares from this mega-block (which spanned Lorwyn, Morningtide, Shadowmoor, and Eventide.) Along the way, I'll throw in some ideas that didn't make the cut in terms of actual deck lists, but were neat enough to share with the masses. What I'm basically getting down to is: as Zendikar block becomes all the rage, the Lorwyn and Shadowmoor blocks seem to age. I'm talking about the rotation of general attention. Of course, in casual play (which is what I cover), nothing rotates format wise. (Speaking of preview cards, if you came here today hoping for a crazy, combo-y, Johnny-tastic one, check last week's article, and the week before that, as I don't have a preview card this week.)īut as a new block rotates in amongst much hubbub and excitement, a tired and forgotten block that once lived through those very golden days rotates out. (Yeah, I just said that.) This year, the new block (and this shouldn't be news, since we're currently in the middle of the whopping third preview week for it) is Zendikar, with all the adventuring antics it represents. So what's so "serious business" about today? It's simple: Every September, Wizards of the Coast lets loose a new block on the kids. Usually I have some sort of joke or play on words that relates my topic in some way, but since my topic today is serious business, I went with the relatively up-front choice. Hi there, folks! I'll give an obligatory welcome back to my maniacal laboratory before delving into my subject matter today, which for once is clearly spelled out in the title.
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