How are you planning on involving the Community in your development process? Over time there will be unique and purchasable in-game outfits and items!” “The game price will remain unchanged from early access. Will the game be priced differently during and after Early Access? “There is currently character customisation, 3 playable quests, recycling and ammo crafting in the Early Access version of the game.” What is the current state of the Early Access version? We plan to have around 50+ playable quests and 2 additional chapters by the time the game is completed.” This means you can recycle, craft ammo and complete 3 quests (with more to come). “Early Access to the game has a playable chapter 1 of the game. How is the full version planned to differ from the Early Access version? With a plan to start work on the multiplayer version once all quests in the first campaign have been released.” “The single player version of the game will be in early access for 6 months. ![]() Just no compelling reason to go back once you’ve played and gotten your fill.“To involve the gaming community in providing early feedback so that development time is spent on things that matter!”Īpproximately how long will this game be in Early Access? Good for a few minutes of fun, but won’t last on my home screen very long. My biggest takeaway though is that it’s sort of a one and done type of app. I did enjoy my time with Zombie Quest overall. The board gets a bit bigger, then random flame spots pop up. Even as you progress in level and battle other opponents, the setup is just always the same. A good board game can be played again and again, but with the exception of the barely used “special” moves, the game never changes from play to play. One real concern is that there’s really no reason to ever go back and replay levels, or to ever tread back over what you’ve done. As the werewolves, wouldn’t it be cooler if my opponents pieces got bitten or howled and changes into werewolves when they flipped instead of just a lightning bolt popping out of my piece and into the others? Save that animation for the Frankenstein monster. Speaking of presentation, the minimal animation of the pieces sadly detracts from the whole experience. It may be called Zombie Quest, but it’s not blood and gore at all. The artwork is all pretty cartoony and definitely offers a lighthearted take on the things that go bump in the night. They can do things like freeze someone in place, shield a pawn from being taken over, or fly across the board to inhabit an space. Each act and move exactly the same way except for a one off special ability that you get control of after you beat them. Frankenstein and his monsters, Dracula and some vampires… you get the idea. You control a band of Werewolves and go up against various monster movie tropes and their minions. At least initially, there are some ways around that. You’re also careful to start building walls of pawns two deep so the opponent can’t teleport to the other side of them. Since your choices are so limited, you get to learn pretty quickly the when/why of which move you want to do at any time. I find it to be generally a bit riskier of a move. ![]() Since you teleport in a sense, when you move two spaces you leave an open spot behind, which could potentially help or hurt you. ![]() ![]() The effect is the same in that you then convert any opposing forces adjacent to you when you move, but leave behind sometime a little different. You can either clone yourself to an adjacent open space or you can transport yourself to an empty spot two spaces away. On each of your turns you have two options (occasional special moves notwithstanding).
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